API Reference
This section provides comprehensive documentation for all APIs available in Andromeda. The APIs are organized by category and follow web standards wherever possible.
Core APIs
Runtime APIs
- Console API - Logging, debugging, and output functions
- Performance API - Timing and performance measurement utilities
- Process API - Process information and environment access
File System APIs
- File System API - File and directory operations, path manipulation
Network APIs
- Fetch API - HTTP client functionality and Headers manipulation
- URL API - URL parsing, construction, and manipulation
Graphics APIs
- Canvas API - 2D graphics rendering and image manipulation
Cryptography APIs
- Crypto API - Cryptographic functions and secure random generation
Web Standard APIs
- Web APIs - Event handling, text encoding, and other web standards
- Event API - Standard event handling and custom events
- TextEncoder/TextDecoder - Text encoding and decoding utilities
Utility APIs
- Time API - Date, time, and timing utilities
API Categories
Standard Web APIs
Andromeda implements many standard web APIs to provide compatibility with existing JavaScript/TypeScript code:
- Events - Standard DOM-style event handling
- Text Encoding - UTF-8 encoding/decoding following WHATWG standards
- URL - WHATWG URL Standard implementation
- Headers - HTTP Headers manipulation for fetch requests
- Performance - Web Performance API subset
Runtime-Specific APIs
APIs that provide access to the underlying system and runtime environment:
- Console - Enhanced logging with styling and formatting
- File System - Cross-platform file and directory operations
- Process - Environment variables and process information
- Crypto - Secure cryptographic functions
Graphics and Media APIs
APIs for working with graphics and visual content:
- Canvas - 2D graphics rendering compatible with HTML5 Canvas
API Design Principles
Web Standards Compliance
Andromeda APIs follow web standards wherever possible:
- WHATWG Standards - URL, Encoding, and other WHATWG specifications
- W3C Standards - Canvas 2D, Performance API, and related standards
- ECMAScript Standards - Modern JavaScript/TypeScript language features
TypeScript Support
All APIs are designed with TypeScript in mind:
- Type Definitions - Comprehensive TypeScript definitions included
- Type Safety - APIs designed to catch errors at compile time
- Modern Syntax - Support for async/await, modules, and modern JavaScript
Cross-Platform Compatibility
APIs work consistently across different platforms:
- Windows - Full support for Windows environments
- macOS - Compatible with macOS systems
- Linux - Works on various Linux distributions
Performance Focused
APIs are optimized for performance:
- Efficient Operations - Minimal overhead for common operations
- Resource Management - Proper cleanup and resource management
- Streaming Support - Support for streaming and chunked data processing
Common Patterns
Error Handling
Most APIs follow consistent error handling patterns:
try {
const result = await someApiCall();
// Handle success
} catch (error) {
// Handle error
console.error("API call failed:", error.message);
}
Async Operations
APIs that perform I/O operations are typically async:
// File operations
const content = await Deno.readTextFile("file.txt");
// Network operations
const response = await fetch("https://api.example.com/data");
Configuration Objects
Many APIs accept configuration objects for flexibility:
// Canvas context with options
const canvas = new OffscreenCanvas(800, 600);
const ctx = canvas.getContext("2d", {
alpha: false,
desynchronized: true,
});
// Text decoder with options
const decoder = new TextDecoder("utf-8", {
fatal: true,
ignoreBOM: false,
});
Getting Started
Basic API Usage
// Console output
console.log("Hello, Andromeda!");
// File operations
const content = await Deno.readTextFile("config.json");
const config = JSON.parse(content);
// HTTP requests
const response = await fetch("https://api.example.com/data");
const data = await response.json();
// Canvas graphics
const canvas = new OffscreenCanvas(400, 300);
const ctx = canvas.getContext("2d")!;
ctx.fillStyle = "blue";
ctx.fillRect(10, 10, 100, 100);
Working with Multiple APIs
import { performance } from "./performance.js";
async function processData() {
const start = performance.now();
try {
// Read input file
const input = await Deno.readTextFile("input.txt");
// Process with crypto
const encoder = new TextEncoder();
const data = encoder.encode(input);
const hash = await crypto.subtle.digest("SHA-256", data);
// Log results
console.log("Processing completed");
console.log(
"Hash:",
Array.from(new Uint8Array(hash))
.map((b) => b.toString(16).padStart(2, "0"))
.join(""),
);
} catch (error) {
console.error("Processing failed:", error);
} finally {
const duration = performance.now() - start;
console.log(`Operation took ${duration.toFixed(2)}ms`);
}
}
API Reference Organization
Each API documentation includes:
- Overview - Purpose and key features
- Constructor/Creation - How to create instances
- Methods - Available functions and their signatures
- Properties - Available properties and their types
- Examples - Practical usage examples
- Error Handling - Common errors and how to handle them
- Best Practices - Recommended usage patterns
- Browser Compatibility - Standards compliance notes
Contributing to API Documentation
If you find issues in the API documentation or want to contribute improvements:
- Check the existing documentation for accuracy
- Test examples to ensure they work correctly
- Submit issues or pull requests with improvements
- Follow the established documentation format and style
See Also
- Quick Start Guide - Get started with Andromeda
- Examples - Practical code examples
- Architecture - Understanding Andromeda's design